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Yakuza 4 hostess talkative1/15/2024 Maybe the puzzle design got a bit more inspired as the team got more experience in designing games, but I don't know. Also, every screen is so packed with strange, sometimes a bit unsettling details that even though the journey is short, there're are a lot of strange and memorable sights to see and suddenly remember long some day long after the game has been finished and deleted from your phone.Īs far as I know, both Samorost 2 and 3 are a lot longer than the first game and I'm not really sure if I'm interested in this type of very simple puzzling for much longer than what was given here. But it is there! And it's great that it is because what would otherwise be a pretty middling point & click game suddenly turns into something a bit more special.Īt not even 15 minutes it barely has any time to begin before it ends, but it still feels like a complete game with a beginning, middle and end whit this tiny czech alien dude trying to save his tiny home planet from this industrial celestial body that's about to crash into it which obviously isn't the most subtle criticism against capitalism, but it's not like everything has to be subtle all the time to still be enjoyable. The puzzles are pretty so-so and usually extremely easy, but there's so much life put into this tiny, free game that really didn't have to be there. From the cute, tiny protagonist (who might be THE Samorost? Maybe?) to the surreal world he travels across, this is a game where you just want to stop playing and marvel at the imagination of Amanita Design's art direction. I was at home, sitting in my living room and suddenly remembered I had this charming little game that I should probably play.Īnd really, the entire experience sort of hinges on its charm. ![]() Not that I actually played the game in the sort of context. It's short, it's sweet and the whole thing can be completed in, like, one short bus trip. Samorost, though, feels like a pretty perfect game to enjoy on the phone. I don't really have anything against mobile gaming as long as the game is good, but, I mean, most of them aren't and I do find with games that I actually might enjoy they can often be played on other platforms and I'd rather have at least a semi large screen to see the game on than my cellphone. Starting the year off with a first for me since I started posting in these 52 games thread in 2020. January 5th | Samorost | Android | 14m | ☆☆☆(/5) It's a bit better now (I guess people either quit or are busy with Horizon and Elden Ring) but much like the game's release in the west, it's too little too late. And like I said earlier, the EU launch was terrible with ridiculous queues and even if you could get in, terrible lag or matchmaking straight up not working for days just soured the whole thing. It's really fun to play and looks great, with some really cool classes to choose and some of the most flashy and impressive spell effects you'll find in one of these games, but unfortunately the endgame is super grindy (to the point the recommended way to play is to have a bunch of alts funneling upgrade materials to your main character), and it has a million systems on systems on systems, typical of F2P games. ![]() ![]() Long awaited mmo action rpg finally hit the west, and even tho I enjoyed my time with it, it feels too little too late, and a particularly disastrous EU launch really soured me on the whole experience.
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